VL Innovator Grant Winner

Ralph Vacca, a doctoral student and dolce lab member won a grant as part of the VL Innovator’s Challenge sponsored by VotoLatino, MacArthur Foundation, HASTAC, and Google. The grant is to fund a project called MiMente that aims to help adolescent Latinas improve their mental and emotional health through a mobile platform.

dolcelab at AERA 2014

We’re so excited for the upcoming American Educational Research Association’s Annual Meeting taking place this year in lovely Philadelphia. The theme this year is “The Power of Education Research for Innovation in Practice and Policy.” Check out the official meeting page, which also includes an online program.

There’s going to be a lot of dolcelab activity this year! Here’s a run-down of our presentations and posters. We look forward to seeing you there!

Fri, April 4
8:15 to 9:45am, Convention Center, 200 Level, Hall E
Poster Session 3
Poster: “‘Both R&D and Retail’: Hive NYC Learning Network as Infrastructure for Learning Innovation,” Rafi Santo (Indiana University), Dixie Ching (dolcelab, NYU)
 
10:35am to 12:05pm, Marriott, Fifth Level, Grand Ballroom H
Symposium: Pathways, Trajectories, Ecologies, Oh My! Bridging Theories and Methods for Studying Youth Learning Lives
Presentation: “Codesigning Opportunity: Researching and Creating Youth Pathways in a Regional Learning Network,” Dixie Ching (dolcelab, NYU), Rafi Santo (Indiana University), Christopher Hoadley (dolcelab, NYU), Kylie Peppler (Indiana University)
 
4:05 to 6:05 p.m.  Convention Center, 400 Level, Terrace II
Invited Poster Session: Excellence in Education Research: Early-Career Scholars and Their Work
Presentation: “Learning to Make Environmental Decisions in the Bhutan Himalayas,” Sameer Honwad (dolcelab, NYU)
 
Sun, April 6
4:05 to 5:35pm, Marriott, Fourth Level, Franklin 6
Symposium: Space and Technologies for Learning in Schools, Museums, and Workplaces: Recent Approaches in Design-Based Research
Presentation: “Designing Academic Technology-Rich Spaces to Facilitate Cross-Departmental Interactions,” Christopher Hoadley (dolcelab, NYU), Matt Lucas (dolcelab, NYU)
 
Mon, April 7
12:25 to 1:55pm, Marriott, Fourth Level, Franklin 13
Symposium: Learning in the Making: Studying, Understanding, and Designing Makerspaces
Chris Hoadley (dolcelab, NYU), Discussant [substituting for Kylie Peppler]
 
2:15 to 3:45pm, Convention Center, Terrace Level, Terrace IV
Roundtable Session 30: PCs in the Himalayas and iPads on the Reservation: Impact of Technology on Learning Within Cultures
Paper: “Indigenous Design of Appropriate Hardware Platforms for Learning in Nepal,” Sameer Honwad (dolcelab, NYU)
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Best student paper award at AERA 2014

Gabriela Richard, former doctoral student and dolcelab member (now postdoc at the University of Pennsylvania), won the best student paper award for a paper submitted derived from her dissertation research, which Chris Hoadley advised on. The paper was titled, Fostering equitable digital identities for inclusive 21st century learning: Exploring identity, agency and informal learning in game culture and online environments, and was awarded in the Joint Learning Sciences and Advanced Technologies for Learning SIG of AERA. Gabriela and Chris were at the Business Meeting on Sat, April 5 to receive the award (pictured here).

AERA_SIGSTL_AwardPaper Abstract:

Culture and experience have strong implications for school learning. The new digital divide is a complex mix of access, experience and resulting efficacy, which is often grounded in social experiences as well as economic inequalities. The study is informed by social identity theory and stereotype threat research, which underscore the importance of social identities, group affiliation and social context in the way individuals invest in and perform in fields and domains. This paper explores the impact of socio-cultural experiences on informal learning in game culture and with digital games, as well as how differences in efficacy and identity can potentially impact equitable 21st century learning.

Chris Hoadley and Dixie Ching partner with Indiana University on Hive Research Lab project

Chris Hoadley and Dixie Ching have received a grant to study the Mozilla Hive NYC Learning Network, in collaboration with Dr. Kylie Peppler and Rafi Santo at Indiana University. The Hive Research Lab will serve as the applied research partner to the network of 56 afterschool providers known collectively as Hive NYC, with the goal of helping the network members achieve a more coherent experience for youth participants and a stronger community of practice for the educational organizations associated with the network.

We couldn’t be more excited to work with our esteemed colleagues at IU! Please stay tuned for more updates, or follow our activities on the HRL blog and via Twitter (@HiveResearchLab).

Other links: NYU Press Release, IU Press Release

Hoadley in online webinar for the Chronicle of Higher Education

Hoadley presents with learning designers from Pearson today in the Chronicle of Higher Education’s webinar series on LX Design: Using Evidence to Ignite Learner ExperienceThe event explores how evidence and research can be used to inform design practices for learner experience design in online environments.

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Chris is featured in news coverage of the new Media and Games Network

Screen shot 2013-03-30 at 11.06.01 PMChris Hoadley, lab director and program director for the Educational Technology graduate programs, was featured in recent news coverage on the new Media and Games Network (MAGNET), where the program and dolcelab will move in the fall, along with several other media, technology and digital games programs across NYU.

The full story and video can be watched here.

Gabriela featured in news coverage of the Different Games Conference

Gabriela Richard was featured in news coverage of the Different Games Conference at NYU Poly this past weekend. The article, titled “Tackling video games’ diversity and inclusivity problems at the Different Games conference” was featured in Polygon

PolygonSAMIT SARKAR, journalist for Polygon, wrote: “…A number of the presenters discussed the harassment that people, especially women and minorities, often encounter when playing games online. Gabriela T. Richard, a doctoral student at NYU’s Steinhardt School of Culture, Education and Human Development, discussed a study she did in which she asked Latino gamers about their gaming habits and experiences. The female respondents were more sensitive to what they saw as a lack of variety in the choices of games available to them, let alone games tailored to female players. The survey’s male participants noted a lack of ethnic representation in games — few non-white characters — though they were less sensitive to that issue than the women were to the lack of choice.

In Richard’s study, the subjects noted that non-white male characters tended to be stereotypes, while female characters were hypersexualized. Female players had to deal with gendered insults online, while men often received ethnically charged harassment. The men either became accustomed to the abuse, or decided to preclude the harassment by playing with their microphones muted and forming supportive communities with other friends of color. Harassment, Richard pointed out, is an exclusionary practice — it seeks to keep gaming confined to a niche audience of self-styled hardcore gamers… Designers often run into trouble when they try to rectify those deep-rooted inequities. In critiquing games for girls that tried to encourage and including female desires, interests and preferences, Richard found that they unintentionally pandered to stereotypes.”

Gabriela Presenting Designing Games That Foster Equity and Inclusion at CHI 2013

Screen shot 2013-04-30 at 10.05.13 AMGabriela Richard presented “Designing Games That Foster Equity and Inclusion: Encouraging Equitable Social Experiences Across Gender and Ethnicity in Online Games” at the CHI 2013 Workshop, Designing and Evaluating Sociability in Online Video GamesCHI 2013 was held at the Palais de Congrès de Paris in France.

Short Paper Abstract:

Emerging research and current media events are beginning to highlight gender and ethnic inequities in online game culture. Many aspects of game culture continue to exclude participation by females and ethnic minorities, particularly through environments of bias and harassment, which can hinder their sociability.  This paper highlights emerging research on gender and ethnic inequity in gaming, particularly making links between representations of gender and ethnicity, harassment, and social exclusion.  The paper also highlights case studies of gamers, which help to underscore those links.  Finally, this paper offers design principles, grounded in the research and case studies that can help foster equity and social inclusion in games.

Full Workshop Proceedings can be found here: http://hcigames.businessandit.uoit.ca/chi2013-sociabilitygames/proceedings/

AJ organizing ELD 2013

AJ Kelton, doctoral candidate in the ECT program and Director of Emerging & Instructional Technology for the College of Humanities and Social Sciences at Montclair State University in New Jersey, has continued to develop and organize the Emerging Learning Design Conference (ELD).  Chris Hoadley will be the keynote speaker!

ELD logo

“The mission of the Emerging Learning Design Conference is to showcase best practices in design and implementation by bringing together those interested in engaging in a vibrant and dynamic discourse regarding pedagogy and how technology can better enhance it.”

2013 Conference Theme: Learning As Disruption

More on the ELD Conference Here: http://eld.montclair.edu/

Gabriela presents on Stereotype Threat in Game Culture at the Subway Summit on Cognition and Education Research

Gabriela and fellow presenters at the Sixth Annual Subway Summit on Cognition and Education Research at Columbia University.

Gabriela and fellow presenters at the Sixth Annual Subway Summit on Cognition and Education Research at Columbia University.

The Sixth Annual Subway Summit on Cognition and Education Research occurred on January 25, 2013.  In its annual tradition, the Subway summit is a research presentation conference where scholars from several New York and New Jersey-area Universities come together to discuss their emerging work in the areas of cognition, learning and technology.  The conference was held at Teachers College, Columbia University, and researchers from Fordham, New York University, Columbia University, Rutgers University and the City University of New York’s Graduate Center presented their work.

Gabriela Richard’s presentation, “Gender bias and stereotype threat vulnerability in game culture, and its implications for equitable educational game design,” discussed emerging findings that show that designed social realities around race and gender in games and game culture can have measurable disproportionate effects on players, particularly females and ethnic minorities, and that those effects can have real implications for learning.  Her findings specifically showed that females and ethnic minorities were more vulnerable to bias, which can manifest itself through harassment received by other players, or through designed social realities in games. She further discussed her findings related to stereotype threat and why being cognizant of the social realities we design in our educational games will be important for equitable and inclusive learning experiences with our games.