Posted by dolce

AJ and the Emerging Learning Design (ELD) Conference

The theme for the Emerging Learning Design 2012 Conference (#ELD12) is “Innovative Practices for Digital Teaching and Learning” and, like last year’s event, promises an eclectic mix of presentations and session styles for a wide variety of comfort levels with technology.

The conference will take place on the campus of Montclair State University.  MSU is located in northern New Jersey, 14 miles west of Manhattan and is easily accessible by car, bus, or train.

Who should attend?  Those in Higher Education or K-12 who are experienced in, or just aspiring to use, technology in teaching and learning, are sure to find helpful and useful information in our Keynote, Concurrent, 3×15, or the always fun and exciting Ignite! sessions. As the theme indicates, sessions will focus on innovative practices with regard to both teaching and learning in the modern digital age. Whether it is a technology rich, hybrid, or online class, this event hopes to showcase best practices in design and implementation.  For more details on the program, check regularly as updates and new information becomes available.

Ralph and Gabriela Presenting at Meaningful Play


Ralph Vacca and Gabriela Richard will be presenting posters on their latest research at the Meaningful Play Conference at Michigan State University from Oct 18-20th.

RalphRalph will be presenting findings from his political video game, Fibber, where players decide whether statements made by presidential candidates are mostly factual or not and at the end receive an analysis of their decision-making. He will present findings on whether video games like Fibber promote self-reflection, under what conditions and with what populations.  Link to poster details.

gabriela_2012Gabriela will be presenting a subset of findings from her dissertation on gender, intersectionality and video game culture.  She will be presenting case studies on urban Latino gamers’ experiences in game culture.  Link to Poster details.

Gabriela presented on gendered experience in game culture (and what it means for educational design) at Cyberspace 2012

cyberspace2012Gabriela Richard, ECT doctoral student and dolcelab member, presented part of her dissertation work at the 10th International conference on Cyberspace at Masaryk University in Brno, Czech Republic on December 1st. Her presentation, titled “What gendered experience in video game culture can teach us about educational game design,” detailed results of her 3-year ethnographic exploration of game culture, and gender-supportive gaming communities.

Gabriela Richard presenting at the 10th International Conference on Cyberspace.

Gabriela Richard presenting at the 10th International Conference on Cyberspace.

Specifically, she presented findings from her ethnographic data, made links to greater literature on gender and ethnic inequities in game marketing and play spaces, and cited intersections between literature on supportive formal learning environments and gaming communities.

She presented initial findings demonstrating that stereotype threat vulnerability is greater for females and ethnic minorities in game culture, that gender supportive communities can help to mitigate some of this vulnerability, and that there are specific design principles, based on the data and the literature, that can be used to lessen these negative effects.

Gabriela is awarded an AAUW Dissertation Fellowship for her work on gender and game culture

Fellow-Gabriela-Richard-Dec-2012Gabriela Richard, doctoral student and dolcelab member, received an American Dissertation Fellowship from the American Association for University Women (AAUW) for her dissertation on gendered experience (across ethnicity and sexuality) in game culture and its implications for equitable educational game design.

“‘Why So Few?’ women in science and technology? Gabriela T. Richard is looking for the answers. As an AAUW American Fellow, she’ll be studying how online gaming culture reinforces stereotype threat that can push women away from STEM – and the importance of communities where women support each other.” – AAUW (via Facebook page)

Her dissertation study explores gendered experience with digital games and online gaming culture to inform equitable educational games and learning environments. Since research shows high correlation between gaming and computer participation and pursuit of Science, Technology, Engineering and Math (STEM) careers (see, for example, AAUW’s report, “Why so few?”), research has shown that increasing female participation in gaming and computer cultures could increase their long-term pursuit of STEM.

Screen shot 2013-03-15 at 10.01.25 PM

Her study is grounded in the learning sciences and informed by research on stereotype threat, school climate, game theory, social constructivism, and gender studies.  It is an ethnographic investigation and mixed methods examination of how gender interacts with game culture, which ultimately hopes to inform equitable game design that is sensitive to social and contextual challenges in meeting learning outcomes with video games.

Her research speaks to education more broadly to include formal and informal environments and the ways those environments and tools can affect individuals from choosing certain kinds of careers or developing the right kinds of confidence and expertise required to succeed or persist in those careers.  This is an area of research, which is still ripe for exploration and development (particularly in understanding the intersections between gender, ethnicity and sexuality), and she hopes to continue to contribute to that dialogue, through research and teaching.

More information on the award can be found here and here.

Dixie Ching Wins National STEM Video Game Challenge for Game Designed to Teach Number Concepts and Math

Dixie National STEM Challenge
DixieDixie Ching
, ECT doctoral student and lab member, was part of a team (with graduate students Derek Lomas of Carnegie Mellon University and Jeanine Sun of the University of California at San Diego) that won both the Impact and Collegiate prizes in the inaugural National STEM Video Game Challenge. The team won a total of $50,000 for their design.

Game_Map“The entry, NumberPower: Numbaland!… is a collection of four games that help children in kindergarten through fourth grade develop their sense of number concepts, or ‘number sense’… The competition was launched to support President Barack Obama’s ‘Educate to Innovate’ campaign, which is aimed at improving the participation and performance of America’s students in science, technology, engineering, and mathematics (STEM).”

For more information, see the full story here.

The prototype of the game can be viewed and played here.

Gabriela and Chris Awarded NSF Grant to Study Gender and Game Culture

Gabriela Richard 2009Chris Hoadley 2009Gabriela Richard and Chris Hoadley were awarded a National Science Foundation grant in support of Gabriela’s dissertation data collection.  The grant was administered by the Social, Behavioral & Economic Sciences, Science Technology & Society division of the National Science Foundation under their Dissertation Improvement program (Grant #SES-1028637).

The grant supports the dissertation’s ethnographic investigation of game culture, the administration and development of surveys and interviews, as well as paying participants to participate in the research.

NSF LogoGabriela’s dissertation is exploring the social context around game culture, specifically investigating the ways that gender, ethnicity and culture are experienced and redefined in game culture.  She specifically wants to know whether seemingly disproportionate gendered experience affects participation in game culture, and whether that relates to learning-related constructs like motivation, agency and efficacy with games.  Her research seeks to inform the design inclusive and equitable games for learning.