Gabriela Richard, doctoral student and adjunct instructor at ECT (and lab member), will be presenting at the Different Games Conference at NYU Poly on April 27th. She’ll be presenting on her continued work on gender and ethnic inclusive game design. Her presentation, entitled “Why designing diversity in games and play matters: A case study of Latino gamers’ experiences across gender” will highlight the experiences of Latino gamers, across gender, and how their experiences make a case for why designing diversity is important for equitable learning outcomes with games.
Part of her abstract is here:
“…Encouraging equal participation by females is an incredibly important endeavor as studies continue to show a lack of equal participation in most math, science and technology fields, and studies continue to demonstrate inequity in play. However, just as research has been attuned to the experiences of females in uneven playing fields, more research is needed about the experiences of ethnic minorities, who also continue to lag in participation in STEM (science, technology, engineering and math), and also have experiences of marginalization and inequity in game culture and play. While there has been some work on African American and Asian players’ experiences, there is little to no research on the play experiences of Latino gamers. This case study will discuss the experiences of several Latino gamers and non-gamers, as investigated through ethnographic observation and play, and interviews. Study findings make the case for understanding gender from an intersectional perspective (i.e., recognizing that gendered experiences are colored by their intersections with ethnicity, culture and experience). In particular, the study will highlight the complexity of male and female experiences in game culture and play, including the ways that their differential marginalization intersects. For example, there has been increased interest by media critics and academics to study gender harassment in game culture, particularly after several high profile incidents occurred, including the very public misogynistic cyberbullying of media critic Anita Sarkeesian after she announced plans to create a video series on the common stereotypes of females in video games. However, as this study will show, ethnic minorities also experience profiling and harassment, as well as other marginalizing acts, that affects and limits their participation in similar ways. The study ultimately draws from the data to offer recommendations on how to design for gender and ethnic equity and participation, in the pursuit of fair play in leisure and learning.”
More information on the Different Games Conference and how to register can be found here: http://www.differentgames.org/