Gabriela featured in news coverage of the Different Games Conference

Gabriela Richard was featured in news coverage of the Different Games Conference at NYU Poly this past weekend. The article, titled “Tackling video games’ diversity and inclusivity problems at the Different Games conference” was featured in Polygon

PolygonSAMIT SARKAR, journalist for Polygon, wrote: “…A number of the presenters discussed the harassment that people, especially women and minorities, often encounter when playing games online. Gabriela T. Richard, a doctoral student at NYU’s Steinhardt School of Culture, Education and Human Development, discussed a study she did in which she asked Latino gamers about their gaming habits and experiences. The female respondents were more sensitive to what they saw as a lack of variety in the choices of games available to them, let alone games tailored to female players. The survey’s male participants noted a lack of ethnic representation in games — few non-white characters — though they were less sensitive to that issue than the women were to the lack of choice.

In Richard’s study, the subjects noted that non-white male characters tended to be stereotypes, while female characters were hypersexualized. Female players had to deal with gendered insults online, while men often received ethnically charged harassment. The men either became accustomed to the abuse, or decided to preclude the harassment by playing with their microphones muted and forming supportive communities with other friends of color. Harassment, Richard pointed out, is an exclusionary practice — it seeks to keep gaming confined to a niche audience of self-styled hardcore gamers… Designers often run into trouble when they try to rectify those deep-rooted inequities. In critiquing games for girls that tried to encourage and including female desires, interests and preferences, Richard found that they unintentionally pandered to stereotypes.”

Gabriela Presenting Designing Games That Foster Equity and Inclusion at CHI 2013

Screen shot 2013-04-30 at 10.05.13 AMGabriela Richard presented “Designing Games That Foster Equity and Inclusion: Encouraging Equitable Social Experiences Across Gender and Ethnicity in Online Games” at the CHI 2013 Workshop, Designing and Evaluating Sociability in Online Video GamesCHI 2013 was held at the Palais de Congrès de Paris in France.

Short Paper Abstract:

Emerging research and current media events are beginning to highlight gender and ethnic inequities in online game culture. Many aspects of game culture continue to exclude participation by females and ethnic minorities, particularly through environments of bias and harassment, which can hinder their sociability.  This paper highlights emerging research on gender and ethnic inequity in gaming, particularly making links between representations of gender and ethnicity, harassment, and social exclusion.  The paper also highlights case studies of gamers, which help to underscore those links.  Finally, this paper offers design principles, grounded in the research and case studies that can help foster equity and social inclusion in games.

Full Workshop Proceedings can be found here:

AJ organizing ELD 2013

AJ Kelton, doctoral candidate in the ECT program and Director of Emerging & Instructional Technology for the College of Humanities and Social Sciences at Montclair State University in New Jersey, has continued to develop and organize the Emerging Learning Design Conference (ELD).  Chris Hoadley will be the keynote speaker!

ELD logo

“The mission of the Emerging Learning Design Conference is to showcase best practices in design and implementation by bringing together those interested in engaging in a vibrant and dynamic discourse regarding pedagogy and how technology can better enhance it.”

2013 Conference Theme: Learning As Disruption

More on the ELD Conference Here:

Gabriela presents on Stereotype Threat in Game Culture at the Subway Summit on Cognition and Education Research

Gabriela and fellow presenters at the Sixth Annual Subway Summit on Cognition and Education Research at Columbia University.

Gabriela and fellow presenters at the Sixth Annual Subway Summit on Cognition and Education Research at Columbia University.

The Sixth Annual Subway Summit on Cognition and Education Research occurred on January 25, 2013.  In its annual tradition, the Subway summit is a research presentation conference where scholars from several New York and New Jersey-area Universities come together to discuss their emerging work in the areas of cognition, learning and technology.  The conference was held at Teachers College, Columbia University, and researchers from Fordham, New York University, Columbia University, Rutgers University and the City University of New York’s Graduate Center presented their work.

Gabriela Richard’s presentation, “Gender bias and stereotype threat vulnerability in game culture, and its implications for equitable educational game design,” discussed emerging findings that show that designed social realities around race and gender in games and game culture can have measurable disproportionate effects on players, particularly females and ethnic minorities, and that those effects can have real implications for learning.  Her findings specifically showed that females and ethnic minorities were more vulnerable to bias, which can manifest itself through harassment received by other players, or through designed social realities in games. She further discussed her findings related to stereotype threat and why being cognizant of the social realities we design in our educational games will be important for equitable and inclusive learning experiences with our games.

AJ introduces the Journal of Emerging Learning Design / ELD13 Conference

Emerging Learning Design is pleased to announce the new Journal of Emerging Learning Design (ELDJ).

This journal is an outgrowth of the annual Emerging Learning Design Conference, which makes its home at Montclair State University (MSU). The journal will present best practices in technology design and implementation by offering articles that propose or review how technology can further enhance the pedagogy of engaging and dynamic approaches to learning.

Visti to find the inaugural issue of this journal with the ensuing issue being made up of proceedings from the ELD Conference this year on June 7, 2013.

The journal’s editor-in-chief is Cigdem Penbeci Talgar, Acting Director of the Research Academy for University Learning and the managing editor is AJ Kelton, Director of Emerging & Instructional Technology for the College of Humanities and Social Sciences, both at MSU.

Registration for the Emerging Learning Design 2013 Conference is currently open and can be found at  So feel free to share this email with your friends and colleagues.

The conference schedule can be found at

We are very much looking forward to the keynote presentation by our special guest, Dr. Christopher Hoadley from New York University

The Death Of Content: Why Universities and Schools are (and aren’t) being replaced by the Internet

In this talk, I argue that the current coin of the realm in academia–content–is dying and that universities need to radically rethink their role in the world. MOOCs, homeschooling, and the shadow education system all are evidence that the 20th century role of schools is decreasingly relevant. But does this mean that schools will become obsolete? I argue that schools face a choice: use technology to enhance their current functions but hasten their demise, or use technology to transform themselves and capitalize on 17th century strengths to be a cornerstone of the 21st century knowledge economy. I offer some ideas on how to reconceptualize the notion of ‘schools’ based on the latest research inlearning and on ancient ideas about how to teach.

Dr. Chris Hoadley is associate professor in the Educational Communication and Technology Program and the Program in Digital Media Designfor Learning. He has over 35 years of experience in designing, building, and studying ways for computers to enhance collaboration andlearning. Currently his research focuses on collaborative technologies and computer support for cooperative learning (CSCL). Hoadley is the director of dolcelab, the Laboratory for Design Of Learning, Collaboration & Experience. He is an affiliate scholar for the National Academy of Engineering’s Center for the Advancement of Scholarship in Engineering Education (CASEE) and was awarded a Fulbright for 2008-2009 in the South Asia Regional program to study educational technologies for sustainability and empowerment in rural Himalayan villages. Other interests include research on and through design, systems for supporting social capital and distributed intelligence, the role of informatics and digital libraries in education, and science and engineering education. Hoadley previously chaired the American Educational Research Association’s Special Interest Group for Education in Science and Technology (now SIG: Learning Sciences), and served as the first president of the International Society for the Learning Sciences. Hoadley earned his baccalaureate in cognitive science from MIT, and a masters in computer science and doctorate in education from UC Berkeley. He previously taught at Stanford University, Mills College, and Penn State University in education, computer science, and information sciences.

Hoadley testifies at New York City Council hearing on MOOCs

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Today Dr. Hoadley testified before the New York City Council’s hearing on Massive Open Online Courses (MOOCs). Hoadley emphasized the importance of openness in MOOCs and questioned whether MOOCs are, in fact, actually courses. His written testimony is available here.

Gabriela to present on Designing Diversity in Games (and why it matters for Learning), at the Different Games Conference

Screen shot 2013-03-29 at 2.31.42 PMGabriela Richard, doctoral student and adjunct instructor at ECT (and lab member), will be presenting at the Different Games Conference at NYU Poly on April 27th.  She’ll be presenting on her continued work on gender and ethnic inclusive game design.  Her presentation, entitled “Why designing diversity in games and play matters: A case study of Latino gamers’ experiences across gender” will highlight the experiences of Latino gamers, across gender, and how their experiences make a case for why designing diversity is important for equitable learning outcomes with games.

Part of her abstract is here:

games“…Encouraging equal participation by females is an incredibly important endeavor as studies continue to show a lack of equal participation in most math, science and technology fields, and studies continue to demonstrate inequity in play.  However, just as research has been attuned to the experiences of females in uneven playing fields, more research is needed about the experiences of ethnic minorities, who also continue to lag in participation in STEM (science, technology, engineering and math), and also have experiences of marginalization and inequity in game culture and play.  While there has been some work on African American and Asian players’ experiences, there is little to no research on the play experiences of Latino gamers.  This case study will discuss the experiences of several Latino gamers and non-gamers, as investigated through ethnographic observation and play, and interviews.  Study findings make the case for understanding gender from an intersectional perspective (i.e., recognizing that gendered experiences are colored by their intersections with ethnicity, culture and experience).  In particular, the study will highlight the complexity of male and female experiences in game culture and play, including the ways that their differential marginalization intersects.  For example, there has been increased interest by media critics and academics to study gender harassment in game culture, particularly after several high profile incidents occurred, including the very public misogynistic cyberbullying of media critic Anita Sarkeesian after she announced plans to create a video series on the common stereotypes of females in video games.  However, as this study will show, ethnic minorities also experience profiling and harassment, as well as other marginalizing acts, that affects and limits their participation in similar ways.  The study ultimately draws from the data to offer recommendations on how to design for gender and ethnic equity and participation, in the pursuit of fair play in leisure and learning.”

More information on the Different Games Conference and how to register can be found here:

Visiting Scholar Rolf Steier from Norway presents on museum-based learning technologies


Rolf Steier from University of Oslo’s InterMedia program is a visiting scholar at the dolcelab this spring. Steier presented his work at dolcelab on using digital technologies to enhance learning in physical museum spaces. Steier’s work fuses a variety of technologies, including shared touch tabletop interfaces, physical manipulatives with RFID tags, video capture, social media, and QR codes to support learning about art and art history. His research includes examination of individual and group embodied cognition in learning, and the relationship between physical space and learning processes.


New MAGNET Center Ribbon Cutting


dolcelab was featured at the new Media and Games Network (MAGNET) ribbon cutting ceremony on October 9th.

image (3)Povost and Chief Academic Officer David W. McLaughlin (right) made a special visit to the lab to view projects on display with Chris Hoadley.  dolcelab displayed slides of several of their recent research endeavors and demos of their projects and designs.

Chris, as part of the MAGNET design and coordination team, was part of the ribbon cutting, along with NYU Deans, NYU President Sexton, NYU Provost McLaughlin and local politicians (pictures featured below).

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Digital Media & Learning Conference: Christopher Hoadley presenting; Dixie attending!


Chris Hoadley will be presenting at the Digital Media and Learning Conference (DML) in Chicago. The panel he is presenting on is MAKE, DO, ENGAGE: HACKER LITERACIES AND CIVIC PARTICIPATION.  The panel is specifically exploring maker/hacker culture, and what it can teach us about participatory learning and meaning making. “This panel investigates the convergence of participatory acumen and civic activity by focusing on the concept of ‘hacker literacies’ — how this construct might be defined, how it might be researched ‘in the wild,’ and how learning interventions can being designed to cultivate it…. Chris Hoadley, Associate Professor of Educational Technology at New York University, will discuss the role of indigenous design to allow capacity building for self-determination at the local and national levels based on his work in South Asia.”

The conference can be watched live here:

Dixie Ching a doctoral candidate at ECT and part of dolcelab will also be in attendance.

More information on the conference can be found here: